What’s a Billionaire to Do? The 20 Ashimmu Plan
Hello everyone. For those of you who know me, I am the Lord Profiteer of Improbability Drive Inc. I am responsible for pioneering the development of trade routes between hubs so that the corporation can profit. But, I’m getting ahead of myself. I am an EVE online player, and a noob at that. I started playing roughly three months ago and in that time, I’ve maintained an isk wallet of over three billion isk. It’s not much, I suppose, but I have been spending large quantities on top of that.
In any case, I’m pretty good at station trading. But what I’m really interested in EVE Online is PvP. And so, what’s a billionaire to do when they want to do PvP?
I was thinking for a long time of doing something similar to Taurean Eltannin: http://flight-of-dragons.blogspot.com/
His account of the 20 Punisher Plan is a fantastic read for players who want to get into PvP without all of the pitfalls. Basically, his plan was to construct 20 Punishers and lose them all. In the process, he reasoned, he would be able to learn about PvP. Unfortunately, as of February 2013, Taurean Eltannin has ceased updating his blog. It seems to be the same way with a lot of the great Eve Online bloggers, such as Eve Altruist.
But when great personas leave, someone must rise to take their place, even if they’re a lowly noob who has little to no idea of what they’re doing.
So, as an entertaining way of continuing their legacies, I bring you the first installment of ReginaldtheTrader’s 20 Ashimmu Plan.
For some good information on the Ashimmu, try these links:
Eve University’s excellent wiki article: http://wiki.eveuniversity.org/Ashimmu
And Eve Altruist’s “Know Your Enemy” post on Pirate Cruisers: http://www.evealtruist.com/2011/11/know-your-enemy-pirate-cruisers.html
Has this been done before in the history of EVE? I have no idea. But the great thing about EVE is that it lets you write your own story.
To discuss Ashimmu Fit 1.0, let’s add some context:
My corporation, Improbability Drive Inc., has been at war for a little over a week now. We were wardecced by the corporation Wardec U and in that time, although we inflicted a Gnosis kill and an Augoror kill (which didn’t count because the Augoror pilot wasn’t in Wardec U at the time), we have also lost roughly half a billion isk in ships. Now, we’re not your typical carebear corporation. We stand and we fight. And fight we do!
In any case, the weapon of choice of the two active members of Wardec U are T3 strategic cruisers. Specifically, one flies a blaster-fit Proteus and the other flies a HAM Tengu. They’re both fairly difficult nuts to crack. But what is the great equalizer? Electronic warfare.
Electronic warfare of nearly all types have been deployed in our war. We deployed numerous Griffins and Blackbirds for example, capable of jamming both the Proteus and the Tengu. Unfortunately, we do not have all of those ships on hand at any given time.
As such, I stepped up to the plate and used my resources and skills aimed at flying a Pilgrim/Curse into constructing an Ashimmu.
The Ashimmu is the bane of T3 cruisers in that it is an excellent heavy tackler. Emphasis on the word heavy. This ship is slow. Really slow. However, it excels in one or two places, namely gate camps and station camps. With its bonuses to webbing and neut capacity, it is a cap warfare ship unto itself that can latch onto a target and suck it dry.
Without further ado, I give you Ashimmu 1.0:
3x Focused Medium Pulse Lasers, Imperial Navy Multifrequency
2x Medium Unstable Power Fluctuator
1x Small Unstable Power Fluctuator
1x Medium Electrochemical Capacitor Booster, Navy Cap Booster 800
1x Experimental 10MN Microwarpdrive I
1x Federation Navy Stasis Webifier
1x Warp Disruptor II
1x Heatsink II
2x Prototype Energized Adaptive Nano Membrane
1x DCU II
1x 1600mm Reinforced Rolled Tungsten Plates I
3x Medium Trimark Nano Pumps I
I’m sure that the first reaction, if you’ve played this game at all, is “LOL” or “LMAO” or “ROFL” or “OMG THIS NEWB SUCKS.” And of course, you would be correct. In a lot of ways, this blog is meant to be humorous. What better way to get a good laugh than to read about someone willing to lose 20 Ashimmus?
This ship was not designed as a solo Ashimmu, but to be deployed with the support of corp mates. Logistics, in particular, make this ship, as newbish as it is, several times as effective.
You may also say, “I wouldn’t bother flying the Ashimmu without T2 guns and a T2 tank.” To that, my response is a) This is the 20 Ashimmu plan, b) My corporation needed pilots and so I rose to the call, and c) Rome wasn’t built in a day. A T2 tank and T2 guns are exactly what I’m training for right now.
Remember, I’m an eccentric billionaire in a corporation that likes helping each other. They say that EVE is a game of cutthroat individuals, but not everyone is like that, most certainly not me. It’s also important for this story that you know that I can at least overheat my modules. So just keep that in mind.
There were only four of us online at the time. Three of us, however, were the only combat capable ones. As soon as the war target came online, we undocked and engaged in front of the Roden Shipyards Station in Jufvitte.
Here, the neuting abilities of the Ashimmu surprised all of us. Supported by a ship I can’t remember and a Megathron Navy Issue, we engaged the Proteus decisively. Although he placed a webifier and a warp disruptor on me, my three neuts were more than able to cap him out. At least, from my perspective, because his disruptor and webifier turned off.
In the chaos of battle, however, we often lose sight of our surroundings, and that’s when the HAM Tengu appeared. He immediately primaried me and I started burning towards a celestial. Doom was only staved off by the fact that I was actually outside of his HAM range. At this point, I made the crucial error of not overheating my microwarpdrive, because as soon as I reached structure, I popped. He had to have switched ammunition or turned on his own prop mod, because I didn’t last long.
In any case, I managed to get out with my pod to live another day, with the important lesson that I had rendered the Proteus useless.
Kill: Reginald Sakakibara (Ashimmu)
Total Damage Taken: 18,151
Alejandrom777, Proteus – Fleeting Propulsion Inhibitor, 18.4%
Jim Bobert, Tengu – Scourge Rage Heavy Assault Missile, 81.6%
Analysis: Ha, you see? I preempted you on the T2 Tank and T2 Guns! But in all reality, a T2 tank would’ve performed much better. Additionally, although I had read that a Small Neut is preferable to a Medium Neut because it can beat a target’s natural recharge rate, the lack of range is an issue that I must revisit. In future iterations, I plan on utilizing three Medium Neuts.
Also, if you happen to comment, I am also thinking of including a Medium Ancillary Armor Repairer instead of an EANM. Thoughts?
The baseline lesson to all of this is that the Ashimmu is a gang support vessel that really shines with logistics support. Unfortunately, no logistics was available on that day. No other casualties except two rookie ships.
So ended the ship I had named the Kingslayer.